Module Smaws_Client_GameLift.CreateGameSessionQueue

This API works with the following fleet types: EC2, Anywhere, Container

Creates a placement queue that processes requests for new game sessions. A queue uses FleetIQ algorithms to locate the best available placement locations for a new game session, and then prompts the game server process to start a new game session.

A game session queue is configured with a set of destinations (Amazon GameLift Servers fleets or aliases) that determine where the queue can place new game sessions. These destinations can span multiple Amazon Web Services Regions, can use different instance types, and can include both Spot and On-Demand fleets. If the queue includes multi-location fleets, the queue can place game sessions in any of a fleet's remote locations.

You can configure a queue to determine how it selects the best available placement for a new game session. Queues can prioritize placement decisions based on a combination of location, hosting cost, and player latency. You can set up the queue to use the default prioritization or provide alternate instructions using PriorityConfiguration.

Request options

Use this operation to make these common types of requests.

Results

If successful, this operation returns a new GameSessionQueue object with an assigned queue ARN. Use the queue's name or ARN when submitting new game session requests with StartGameSessionPlacement or StartMatchmaking.

Learn more

Design a game session queue

Create a game session queue

Related actions

CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task

val error_to_string : [ Smaws_Lib.Protocols.AwsJson.error | `InternalServiceException of Types.internal_service_exception | `InvalidRequestException of Types.invalid_request_exception | `LimitExceededException of Types.limit_exceeded_exception | `NotFoundException of Types.not_found_exception | `TaggingFailedException of Types.tagging_failed_exception | `UnauthorizedException of Types.unauthorized_exception ] -> string
val request : 'http_type Smaws_Lib.Context.t -> Types.create_game_session_queue_input -> (Types.create_game_session_queue_output, [> Smaws_Lib.Protocols.AwsJson.error | `InternalServiceException of Types.internal_service_exception | `InvalidRequestException of Types.invalid_request_exception | `LimitExceededException of Types.limit_exceeded_exception | `NotFoundException of Types.not_found_exception | `TaggingFailedException of Types.tagging_failed_exception | `UnauthorizedException of Types.unauthorized_exception ]) Stdlib.result
val request_with_metadata : 'http_type Smaws_Lib.Context.t -> Types.create_game_session_queue_input -> (Types.create_game_session_queue_output Smaws_Lib.Response.t, [> Smaws_Lib.Protocols.AwsJson.error | `InternalServiceException of Types.internal_service_exception | `InvalidRequestException of Types.invalid_request_exception | `LimitExceededException of Types.limit_exceeded_exception | `NotFoundException of Types.not_found_exception | `TaggingFailedException of Types.tagging_failed_exception | `UnauthorizedException of Types.unauthorized_exception ] * Smaws_Lib.Response.metadata) Stdlib.result